This project started in July last year. I finished the production of vegetation PP2 wind and finished a valley scene. Now you can explore the valley. It will take some time for the demo package to be released. I am debugging it. Now let's preview it.
This is my attempt to make a valley terrain built with nanite static meshes. Moss is generated on the surface of the object using speedtree. The scene lighting uses Lumen HWRT. The whole scene has only one directional light and one skylight.
I used DLSS super resolution instead of the default TSR. This gives a much clearer picture and eliminates artifacts from leaves animating in the wind.