UE5 Nanite Valley W.I.P

This is a work I started in January.
I am experimenting with terrain built with nanite static meshes. The accuracy of the terrain has improved, but it takes more time to test and make. I will eventually improve the process based on production efficiency.
I have been improving the way the water surface is made these days. For the water disturbance, I referred to Dai Wei's solution, and the effect is satisfactory.
https://www.artstation.com/workaholic_david
I still use a relatively simple method to make the water surface. I did not use Houdini to calculate the water cache.
Next is the WPO wind force of the vegetation. This is a huge workload.

water disturbance effects Referenced Dai Wei’s material notes

water disturbance effects Referenced Dai Wei’s material notes

Water flow normal map control

Water flow normal map control

Water flowing material node

Water flowing material node