UE4 Opera house environment W.I.P.

I started working on this project last year. Progress has been very slow, and today I finally finished some important areas.

Resident Evil Village gave me a lot of useful enlightenment.

Statue carvings in the environment are existing model resources. Candles are bought in the Unreal Market.

I enabled real time ray tracing to test the mood of the environment.

I will finish this part at some point.