Forest ground fallen leaves of UE4

This is one of my daily exercises, and I hope that one day I will be able to post a complete demo.
The model material comes from the Unreal Mall. Surface texture and leaves from the Megascans.
The lighting scheme is fully real time.Due to the time, I did not make lightmass baking. So I used Light Propagation Volume.

Forest ground fallen leaves of UE4

B o w qin forest land02
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