UE5 Opera House Corridor East

In 2026, I updated the scene for my self-made horror game demo. The corridor area is now explorable, and everything is built in UE5.7.2. I started working on this in December 2025, and I've now basically completed part of the plan. Further development depends on my spare time. If possible, a complete demo will be released sometime in 2026.
The project uses UE5.7's nanite and Lumen hardware ray tracing and VSM.

This uses blueprints from Fab's Modern Survival Horror Frame game.
https://www.fab.com/listings/885d1b83-446f-4039-8144-ecba5e96fb87
Easy Rain
https://www.fab.com/listings/274c81ae-3554-4801-8ec0-04f93212da06

The demo uses an extracted Leon model from Resident Evil 2 Remake. There are still some issues with rigging, which I'll address later.

A lot of time was spent on modeling the scene, mainly on creating the main framework.

I used some carvings, statues, and other model assets from 3d66.com, but I redid the UVs and repainted the textures.

Of course, I used scanned assets from Quixel Megascans, such as the small props.