UE4 Opera house Real time ray tracing

The work on the front hall of the opera house is about to be completed. I am testing the UE4.27NVRTXCaustics branch. So far, its performance is satisfactory to me, real-time ray tracing caustics, translucency, reflection, refraction, and shadows are amazing!
https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics-4.27
After enabling real-time ray tracing, RTX3090 can enable DLSS 60~70fps at a resolution of 2560X1440.
I used some megascans assets, such as books and flowers on the table.

Depth of field ON

Depth of field ON

Depth of field OFF

Depth of field OFF

Translucent reflection and refraction

Translucent reflection and refraction

Translucent reflection and refraction

Translucent reflection and refraction

Translucent reflection and refraction

Translucent reflection and refraction